![]() ![]() Using a variety of new Nuke techniques to further modify and blend FX passes and hide problem areas.Using position passes and cryptomatte to eliminate the need to create tracked mattes.Using 3D projection to add further damage to our spaceship.Layering together multiple interactive FX passes for our first version of the comp.Creating faux reflections on our ground in Nuke.Using the curve tool to automate animation that would otherwise have to be done by hand.Introduction to basic 3D projection in Nuke for easily layering additional elements into our shots.Applying and adjusting our master setup from week 05 for a fast first version of our fully cg shot.Adding lensing effects to make our shot feel as realistic as possible.Creating a master setup that can be procedurally applied to similar shots in a sequence.How to efficiently composite our first fully CG shot.An in depth look at the theory of lighting and perspective when compositing.Introduction to CG compositing using multi-layered EXRs on top of practical footage.Why understanding color space is important and learning how the knowledge can be practically applied.Week 04 | COLORSPACE AND CG COMPOSITING USING GATE & ROBOT SHOT An in depth look at the theory of camera focus and lensing effects.We’ll make our own custom defocus and install the Rebelway Gizmo pack for Nuke.Completely replacing the background behind our actor and using new techniques to maintain hair detail.Week 03 | CHARACTER GREENSCREEN & GIZMOS CREATION How premultiplication works and why it is important to understand.An in depth look at the theory of keying and edge contamination.Learning how to track using corner pins and how to efficiently handle multiple formats as we composite a green screen monitor replacement.Week 02 | CORNER PIN TRACKING, FORMATS AND BURNINS An in depth look at the theory of tracking, color correction and grain.The Nuke interface and completing our first shot using multiple takes and paint outs. ![]() Introduction to compositing fundamentals and theory.If you are unsure if you are best suited to take this course, please reach out to us at. However, if you are looking to learn Nuke as a beginner, this is the course for you. Students should have a basic understanding of CG concepts before taking this course. If you ever fall behind, don’t worry, you will have lifetime access to the lessons. We strongly recommend dedicating time each week to learn and practice. Your exact time commitment per week will vary based on the topic, assignment, and personal learning style. This course will require 5-10 hours a week with 40-80 total hours of active learning and practice by the end of the course. He enjoys teaching his fellow artists and is always absorbing as many new techniques and workflows as he can to improve his craft. Nick is also a Houdini FX user and highly involved in most dynamics-heavy sequences for Barnstorm VFX – typically as a Compositing Supervisor, but also occasionally as an FX artist. Working in television has taught him not only how to realistically composite shots, but also how to composite efficiently and quickly to match the break-neck speed of television schedules. Over the last 5 and a half years, Nick has received many award nominations for his work including 2 Primetime Emmy nominations and 3 VES nominations. Nick is currently a Compositing Supervisor at Barnstorm VFX, working primarily on television shows (with the occasional feature film). In the final weeks, we will be compositing several fully CG shots! This is your opportunity to composite ground-breaking FX. Week by week we will build our knowledge of Nuke as the shots increase in complexity and variety. You don’t need any experience prior to this class as we will cover the basics starting in week 1. In this course, we’ll show you how to use Nuke from the ground up. Nuke is the industry-standard compositing program and is (in our opinion) the best tool on the market. With it, you can take a plain-looking raw FX pass and make it shine! That’s where the power of Nuke comes into play… The most overlooked skill to hone as a CG and FX artist is compositing. ![]()
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