Players can dodge roll out of a stun after 1.4 seconds, and out of a stagger in 2.7 seconds. A player who is winced, or stunned, can perform dodge-rolls however to attempt to prevent follow up attacks, but Stagger and Knockdown are total restrictive statuses. Knockdown is caused by heavy-melee strikes, Counters, or by very select weapons such as the Heat Lance and Arm Punch. Lastly, Knockdown forces a MS to collapse, and be entirely defenseless for the longest period, however, at the end of this period, the MS will stand up with damage invulnerability for a few seconds or until it takes an aggressive action such as charging a weapon, attacking, or tackling. Stagger is caused by a very select series of ranged and melee weapons, such as the 135mm Anti-Ship Rifle or Twin Beam Spear (Scythe), among others and some sub-weapons. Next is Stagger or "Heavy Stun" which causes a MS to recoil more sharply, and often, drop to a knee, forcing them to stand upright in order to resume normal behavior. Stun is normally caused by bazooka-type weapons, large missiles and sturm fausts and grenade launchers, cannons, sniper rifles and charging beam weapons when charged, and melee strikes, however it can also be caused by some non-charging or uncharged beam weapons, or by a mechanic called 'build stun' which is a hidden feature which allows any weapon or combination of weapons to inflict a stun after enough hits have landed, however this varies with the individual weapon. The next effect, is Stun which fully stops a MS's motion, and ability to react for a short time. There are 4 tiers of these effects, the first, Wince, is generally caused by small missiles, small beam guns, or other similar weapons, and will sometimes prevent a MS from boosting, firing, or jumping, if they were not already doing so. Weapons can inflict hindering effects when used against enemies or yourself. 2.3.3 Maneuver Armor and Baiting Tackles and Rolls.īasic Mechanics Wince, Stun, Stagger, Knockdown. 2.3.2 Emergency Avoidance, or "Dodge Rolling.".1.6 Standing, Kneeling, Prone, Scoped, Stationary in Space.1.5 Melee Directions, Damages, and Combo Damage.
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